| mass | float | Mass of an object. |
| turn_mass | float | Turn mass (kg m^3) of an object. |
| air_resistance | float | Air resistance of an object. |
| elasticity | float | Elasticity of an object. |
| buoyancy | float | Buoyancy of an object. |
| uproot_limit | float | How much force is needed to uproot the object. |
| col_damage_multiplier | float | Force multiplier used when colliding with object. |
| col_damage_effect | string, see damage effects | Dictates which damage effect is applied to object on collision. |
| special_col_response | string, see collision responses | Dictates how object responds to being collided with. |
| avoid_camera | bool | Dictates whether camera passes throught the object. |
| cause_explosion | bool | Dictates whether objects exploded upon collision. |
| fx_type | string, see fx types | Dictates when particles will be created when colliding with object. |
| fx_offset | Vector3 | Offset from center of mass where particles will be created upon collision. |
| fx_system | string, see effects | Effect that will be used upon collision. |
| smash_multiplier | float | Force multiplier when destroying object. |
| break_velocity | Vector3 | Velocity and direction in which the object is destroyed. |
| break_velocity_randomness | float | Randomness of velocity and direction in which the object is destroyed, 0 means that object uses break_velocity without any randomness. |
| break_mode | string, see break modes | Dictates how object can be damaged. |
| sparks_on_impact | bool | Dictates whether object creates sparks upon impact. |