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getCancelReason

Client-side
Server-side
Shared

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Gets the reason for cancelling an event.

Syntax

​string getCancelReason ( )

Returns

  • string: value

Returns the reason that was given with cancelEvent

Code Examples

shared

This example cancels when a hunterPlayer tries to enter a vehicle and outputs to the world what the player tried to do.

-- call 'stopVehicleEntry' whenever hunterPlayer is about to enter a vehicle:
function stopVehicleEntry ( theplayer, seat, jacked )
cancelEvent (true, "You can't enter a vehicle during war.") -- stop the event from occuring and tell the player the reason.
outputConsole("We told "..getPlayerName(theplayer).." : "..getCancelReason()) --Now tell everyone what the player tried to do
end
addEventHandler ( "onVehicleStartEnter", huntedPlayer, stopVehicleEntry )